Portfolio

Here's a collection of games I've made, published, and experimented with over the years.

Older Projects

  • Here Under the North Star (UTNS) 2025

    A realistic combat simulator set in a world where Finland defends itself in modern warfare.
    Face off against dynamic, objective-driven AI in a harsh environment where every decision matters.

    This project pushed me into complex systems like AI-controlled drones, a procedural animation system, and enemies that dynamically adapt to their surroundings and pursue objectives rather than following scripted paths. The scope turned out to be massive and it is currently on pause, but I may return to it. A lot of the technical work here, particularly the AI and animation systems, was some of the most challenging and rewarding I have done.

    UTNS GIF 1 UTNS GIF 2
  • FinCity 2022

    A persistent multiplayer sandbox where players can explore a shared virtual city together.
    Wander the streets, build private rooms, and chat with nearby strangers using proximity voice.

    FinCity was one of my earliest serious multiplayer experiments alongside Sauna Online. Players could explore a city together, chat with nearby strangers via proximity voice, and the beginnings of a housing system let you create private rooms to invite others into. The project taught me a huge amount about netcode, server architecture, and what it takes to make shared spaces feel alive. These were lessons that carried directly into everything I built after.

    FinCity screenshot
  • Sauna Discord Bot 2020

    A playful text-based experiment that brings the Finnish sauna experience to Discord.
    Enter the virtual hot room, throw water on the stones, and socialize with friends.

    A playful experiment that let Discord users "enter" a virtual sauna, throw water on the stones, and chat in a simulated warm environment. Despite its simplicity, it sparked genuine community interactions and planted the seed for what would later become Sauna Online.

  • Forest Field 2018

    A dark, atmospheric horror game where you must navigate through a shadowy forest.
    Collect hidden teddy bears while surviving tense, jump-scare encounters along the way.

    Built as a school assignment, Forest Field was a Slenderman-style game set in a shadowy forest. I snuck in easter eggs hoping classmates would stumble on them, though I don't think any of them ever played it. When my teacher gave it a perfect 10, I was genuinely shocked. I had treated it more as a passion project than schoolwork. That moment was the first time I really considered that the things I spent my free time building might actually be interesting to other people, and that my quiet hobby might be worth sharing.

  • iOS Mobile Games 2013

    A charming platformer and a classic FPS built from scratch for mobile devices.
    These were my very first game development projects—the spark where it all started.

    These were the very first games I made and my introduction to Unity. The FPS was built following a tutorial to learn the engine's basics, but the platformer was entirely my own, with every line of code written from scratch. It was a game about a dog jumping across clouds in the sky, collecting coins. It was simple and charming, and it was the moment I got hooked on making games.