Here are some of the nerdy things I have added to my notes over the years to achieve maximum realism. Also don’t count on my accuracy here, I’m half just pretending I know what I’m doing:
Room Specs
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Dimensions (L x W x H in meters): Because size matters, right? Well, kinda. It affects how the heat spreads and how much space players have.
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Volume (m³): Calculated from the above. Helps figure out air mass and all that good stuff.
Starting Conditions
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Initial Air Temp (°C): Kicking things off at a chill 20°C before we turn up the heat.
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Initial Humidity (%): Starting dry at around 30% to mimic that classic sauna vibe.
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Air Pressure (kPa): Keeping it standard at 101.325 kPa because physics, man.
Ventilation
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Air Changes per Hour (ACH): Think of it as how much we let fresh air in to keep the sauna from turning into a sweaty nightmare.
Heater Setup
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Fixed Heater Power (W): Players can’t choose their heater’s wattage—it’s set to keep things balanced. No heater hogging here!
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Heater Efficiency (%): Not all power turns into heat. Usually around 80-90% efficient because, let’s face it, some energy gets lost somewhere.
Player Inputs
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Water Amount (ml): You can’t tweak this, but it’s not always the exact same scoop every time. A bit randomized to keep things interesting, because who scoops the exact same amount every round?
Physics Stuff
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Specific Heat Capacity of Air (1005 J/kg·K): Fancy term for how much energy the air can hold before it heats up.
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Specific Heat Capacity of Water (4186 J/kg·K): Not really much to add here.
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Latent Heat of Vaporization (2,260,000 J/kg): The magic number that turns your water splashes into glorious steam.
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Thermal Conductivity of Air (0.025 W/m·K): How well heat moves through the air. Spoiler: not great, which is why saunas can get so toasty.
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Universal Gas Constant (8.314 J/mol·K): Just another constant to make sure everything’s legit.
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Gravity (9.81 m/s²): Keeps everything grounded, literally.
Derived Goodness
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Mass of Air (kg): Based on room volume and air density. More air = more heat capacity.
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Mass of Water Added (kg): Simple conversion from ml to kg. Easy peasy.
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Evaporation Energy (J): How much energy it takes to turn your water into steam. Important for those dramatic steam bursts.
-
Heat Added by Heater (J): Total heat from your heater over time, factoring in efficiency. More heat = hotter vibes.
-
Final Air Temp (°C): What the sauna temp ends up being after all the heating and water throwing.
-
Final Relative Humidity (%): How steamy things get. High humidity = more intense sauna experience.
Extra Spice for Realism
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Airflow Dynamics: Because nobody likes a stuffy sauna. Modeling how air moves keeps things breathable.
-
Material Properties: Different woods handle heat differently. Cedar vs. pine? Big difference, trust me.
-
Steam Interaction: Realistic condensation and steam visuals to make you feel like you’re really there
Dimensions (L x W x H in meters): Because size matters, right? Well, kinda. It affects how the heat spreads and how much space players have.
Volume (m³): Calculated from the above. Helps figure out air mass and all that good stuff.
-
Initial Air Temp (°C): Kicking things off at a chill 20°C before we turn up the heat.
-
Initial Humidity (%): Starting dry at around 30% to mimic that classic sauna vibe.
-
Air Pressure (kPa): Keeping it standard at 101.325 kPa because physics, man.
Ventilation
-
Air Changes per Hour (ACH): Think of it as how much we let fresh air in to keep the sauna from turning into a sweaty nightmare.
Heater Setup
-
Fixed Heater Power (W): Players can’t choose their heater’s wattage—it’s set to keep things balanced. No heater hogging here!
-
Heater Efficiency (%): Not all power turns into heat. Usually around 80-90% efficient because, let’s face it, some energy gets lost somewhere.
Player Inputs
-
Water Amount (ml): You can’t tweak this, but it’s not always the exact same scoop every time. A bit randomized to keep things interesting, because who scoops the exact same amount every round?
Physics Stuff
-
Specific Heat Capacity of Air (1005 J/kg·K): Fancy term for how much energy the air can hold before it heats up.
-
Specific Heat Capacity of Water (4186 J/kg·K): Not really much to add here.
-
Latent Heat of Vaporization (2,260,000 J/kg): The magic number that turns your water splashes into glorious steam.
-
Thermal Conductivity of Air (0.025 W/m·K): How well heat moves through the air. Spoiler: not great, which is why saunas can get so toasty.
-
Universal Gas Constant (8.314 J/mol·K): Just another constant to make sure everything’s legit.
-
Gravity (9.81 m/s²): Keeps everything grounded, literally.
Derived Goodness
-
Mass of Air (kg): Based on room volume and air density. More air = more heat capacity.
-
Mass of Water Added (kg): Simple conversion from ml to kg. Easy peasy.
-
Evaporation Energy (J): How much energy it takes to turn your water into steam. Important for those dramatic steam bursts.
-
Heat Added by Heater (J): Total heat from your heater over time, factoring in efficiency. More heat = hotter vibes.
-
Final Air Temp (°C): What the sauna temp ends up being after all the heating and water throwing.
-
Final Relative Humidity (%): How steamy things get. High humidity = more intense sauna experience.
Extra Spice for Realism
-
Airflow Dynamics: Because nobody likes a stuffy sauna. Modeling how air moves keeps things breathable.
-
Material Properties: Different woods handle heat differently. Cedar vs. pine? Big difference, trust me.
-
Steam Interaction: Realistic condensation and steam visuals to make you feel like you’re really there
Air Changes per Hour (ACH): Think of it as how much we let fresh air in to keep the sauna from turning into a sweaty nightmare.
-
Fixed Heater Power (W): Players can’t choose their heater’s wattage—it’s set to keep things balanced. No heater hogging here!
-
Heater Efficiency (%): Not all power turns into heat. Usually around 80-90% efficient because, let’s face it, some energy gets lost somewhere.
Player Inputs
-
Water Amount (ml): You can’t tweak this, but it’s not always the exact same scoop every time. A bit randomized to keep things interesting, because who scoops the exact same amount every round?
Physics Stuff
-
Specific Heat Capacity of Air (1005 J/kg·K): Fancy term for how much energy the air can hold before it heats up.
-
Specific Heat Capacity of Water (4186 J/kg·K): Not really much to add here.
-
Latent Heat of Vaporization (2,260,000 J/kg): The magic number that turns your water splashes into glorious steam.
-
Thermal Conductivity of Air (0.025 W/m·K): How well heat moves through the air. Spoiler: not great, which is why saunas can get so toasty.
-
Universal Gas Constant (8.314 J/mol·K): Just another constant to make sure everything’s legit.
-
Gravity (9.81 m/s²): Keeps everything grounded, literally.
Derived Goodness
-
Mass of Air (kg): Based on room volume and air density. More air = more heat capacity.
-
Mass of Water Added (kg): Simple conversion from ml to kg. Easy peasy.
-
Evaporation Energy (J): How much energy it takes to turn your water into steam. Important for those dramatic steam bursts.
-
Heat Added by Heater (J): Total heat from your heater over time, factoring in efficiency. More heat = hotter vibes.
-
Final Air Temp (°C): What the sauna temp ends up being after all the heating and water throwing.
-
Final Relative Humidity (%): How steamy things get. High humidity = more intense sauna experience.
Extra Spice for Realism
-
Airflow Dynamics: Because nobody likes a stuffy sauna. Modeling how air moves keeps things breathable.
-
Material Properties: Different woods handle heat differently. Cedar vs. pine? Big difference, trust me.
-
Steam Interaction: Realistic condensation and steam visuals to make you feel like you’re really there
Water Amount (ml): You can’t tweak this, but it’s not always the exact same scoop every time. A bit randomized to keep things interesting, because who scoops the exact same amount every round?
-
Specific Heat Capacity of Air (1005 J/kg·K): Fancy term for how much energy the air can hold before it heats up.
-
Specific Heat Capacity of Water (4186 J/kg·K): Not really much to add here.
-
Latent Heat of Vaporization (2,260,000 J/kg): The magic number that turns your water splashes into glorious steam.
-
Thermal Conductivity of Air (0.025 W/m·K): How well heat moves through the air. Spoiler: not great, which is why saunas can get so toasty.
-
Universal Gas Constant (8.314 J/mol·K): Just another constant to make sure everything’s legit.
-
Gravity (9.81 m/s²): Keeps everything grounded, literally.
Derived Goodness
-
Mass of Air (kg): Based on room volume and air density. More air = more heat capacity.
-
Mass of Water Added (kg): Simple conversion from ml to kg. Easy peasy.
-
Evaporation Energy (J): How much energy it takes to turn your water into steam. Important for those dramatic steam bursts.
-
Heat Added by Heater (J): Total heat from your heater over time, factoring in efficiency. More heat = hotter vibes.
-
Final Air Temp (°C): What the sauna temp ends up being after all the heating and water throwing.
-
Final Relative Humidity (%): How steamy things get. High humidity = more intense sauna experience.
Extra Spice for Realism
-
Airflow Dynamics: Because nobody likes a stuffy sauna. Modeling how air moves keeps things breathable.
-
Material Properties: Different woods handle heat differently. Cedar vs. pine? Big difference, trust me.
-
Steam Interaction: Realistic condensation and steam visuals to make you feel like you’re really there
Mass of Air (kg): Based on room volume and air density. More air = more heat capacity.
Mass of Water Added (kg): Simple conversion from ml to kg. Easy peasy.
Evaporation Energy (J): How much energy it takes to turn your water into steam. Important for those dramatic steam bursts.
Heat Added by Heater (J): Total heat from your heater over time, factoring in efficiency. More heat = hotter vibes.
Final Air Temp (°C): What the sauna temp ends up being after all the heating and water throwing.
Final Relative Humidity (%): How steamy things get. High humidity = more intense sauna experience.
-
Airflow Dynamics: Because nobody likes a stuffy sauna. Modeling how air moves keeps things breathable.
-
Material Properties: Different woods handle heat differently. Cedar vs. pine? Big difference, trust me.
-
Steam Interaction: Realistic condensation and steam visuals to make you feel like you’re really there